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sound lib of choice (advice needed)

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#1 / fir   Members   

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Posted 03 February 2014 - 03:19 AM

I was not yet cding sound in my game prototypes (except

a more than year ago i was experimenting with old waveOut api

(it seemed to work but i am not sure if this is perfect option))

 

so i am wondering what api/library would be good option for

use to me (some system thing would be prefferable, but if

this meets some problems (is this a problem?) i could use

some dependency lib, though 

 

- it should be free, small redistribuable, good, easy, working in 32bit windowsxp,

working with mingw

 

could someone say something?

- is system (win32) coding sound hard or problematic?

- if a library (static or dll) for sound which is good ?

 






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