Hello! I've worked to import models from Maya using custom code into a C++/DirectX game. But, while trying to come up with a way to render multiple imported models, I've run into an issue identifying the individual vertex buffer to apply the transformations to. Is this something I can use function "scoping" to separate the models from each other and draw individually? Or are they all stored in the one global buffer?
(Vertices are rendered using DrawIndex())
Edited by InfinityMachine, 05 February 2014 - 11:46 AM.