I'm happy to tell you that I'm starting a new game development career as an indie game producer. I had done some games in the past, specially in Flash, but now I want to take this seriously and by that (and because I love since I learn it on my professional career) I want to use C++ as my main code programming.
I have worked on many ideas for this game. Searching on the net, I surfed looking for what libraries I could use to make it. The game will be a 2d platform and will have some RPG elements (close to what Castlevania: Symphony of the night has to offer), with a good work on it's narrative. I found out that SFML is the one that can help me achieve it, I'm I right?
I also saw that I can use SDL library for the graphics but SFML has some advantages in terms of coding and implementing OOP, what do you think? Or should I use other language? What I don't want is have a good knowledge of a library that at the end wasn't the one capable of doing the work correctly.
What do you think?
Even though I have a BS in CS, I lost all the knowledge about OPP and stuff. Where can I go to re-learn all this?
Thanks so much for your time!
Edited by JETerán, 07 February 2014 - 11:57 PM.