Every year we have the same batch of modern-military shooters, all of them with the same campaign mode and multiplayer mode with many modes to break boredom. However, they're still pretty much the same. As a thought exercise, how would you guys approach a twist, a spin, making those generic FPS's more appealing and innovative?
Old shooters like Unreal and Halo allowed some room for improvement and innovation, the same for TF2 for example, but it seems that the modern-military theme cripples every bit of creativity in designers.
It's not the theme that cripples them so much as the studio's desire to pump out sequels to milk their cash cow to death. Why take a risk on a new IP when you have one that's already successful?
There have been some innovative new IPs in the FPS genre in the last few years. Perhaps the most innovative change to the genre has been in games where shooting is no longer the player's primary method of interacting with the world around them.