C++ Win32 && OpenGL 3.3 Not Updating FrameBuffer and or Device Context?

Started by
11 comments, last by tom_mai78101 10 years, 2 months ago

Yes!!!! Who ever says getting a singular image onto the framebuffer is easy suck on it <3

4ZWszv8.png

Thank you so much I need to learn more of the mathematics behind projections do you have any good sources?

Advertisement

If this if any consolation...

John Carmack on twitter "Beginning gfx programmers take heart--even an expert can sometimes spend two hours trying to figure out WTF no triangles are being drawn."

This is a pretty good resource for modern Open GL - http://www.arcsynthesis.org/gltut/index.html, as is this - http://antongerdelan.net/opengl/

Unrelated, but your title is misleading. I don't see any OpenGL 3.3 in your code.

It's actually OpenGL 1.1.

This topic is closed to new replies.

Advertisement