I'm currently developing/experimenting with a game that plays a little bit like Civilization(im definitely not claiming its as good or that things will work out eventually). I'm currently trying to create an exciting early game to drag players in, so I would love to hear from you what aspects of Civilization's early game you liked or didn't like. Or what features you would like to see in a game like that.
Currently I have:
- The player can immediately expand at the start of the game.(immediate strategic choice and more things to do)
- The player can tweak aspects of his government(immediate strategic choice)
- The player can improve generals and gain something by beating neutral armies.(giving the player a chance to improve something is fun)
- The player can/has to start producing goods and start trading.(Trade and the power to control trade is supposed to be a core feature)
So what would your perfect early-game, in a game like this, look like?