So as someone who has dealt with real time graphics instead of prerendered for his entire career, when I look at this..
...I feel like it's still a distant dream. Everything I'm learning is about how mirrors are too hard and how Portal's whole system was simplified to work with multiple cameras/physics in the game. That just doesn't seem right to me. There must be some way, especially with all these new consoles rolling in, to handle bending light, right?
My ideal would be something like these:
Reflections and curved/bent light, that's really all I'm looking for. Now, that might be asking for a whole new Google/Facebook (or some equally absurd and impossible amount of work), but I really think there's a workaround I just haven't heard of yet.
If all I want is these two things, do I have any options? Maybe even ones with a camera that moves?
I'd love to have a world the player can navigate where light bends in these beautiful ways. Are there any options at all for that right now?