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#1 driuha   Members   

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Posted 13 February 2014 - 02:27 AM

Hi guys!
 
I'm searching for an open sourced game engine(c/c++) that supports:
 
collisions, fov, pathfinding, ability to save replays.
 
The game is something like robocode with d&d maps.
 
Any suggestions?
 


#2 arka80   Members   

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Posted 13 February 2014 - 07:53 AM

There are a lot of topics with this title, and almost all of them repeat the same names: Unity / GameMaker / Torque3D. I can add Godot, which is pretty new, for the sake of the post. You didn't specify 2d or 3d neither, even if something tell me 3d.



#3 HyperV   Members   

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Posted 13 February 2014 - 07:55 AM

Blender, Irrlicht, Delta Engine



#4 driuha   Members   

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Posted 13 February 2014 - 09:12 AM

There are a lot of topics with this title, and almost all of them repeat the same names: Unity / GameMaker / Torque3D. I can add Godot, which is pretty new, for the sake of the post. You didn't specify 2d or 3d neither, even if something tell me 3d.

 

The game is 2d top-down(bird eye) AI robot battles like robocode.net


Edited by driuha, 13 February 2014 - 09:26 AM.


#5 driuha   Members   

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Posted 13 February 2014 - 09:25 AM

All of mentioned engines are 3d and seem a bit overkill for my purposes. And i think gamemaker is not suited for prototyping ai-battles.

I'm looking for something that you wanted to use to make Warcraft 1/c&c i.e. basic RTS.



#6 / Nathan2222_old   Members   

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Posted 13 February 2014 - 10:15 AM

Torque2d

UNREAL ENGINE 4:
Total LOC: ~3M Lines
Total Languages: ~32
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