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How can get all Key Frames(Key Ticks) in 3DS Max using its SDK

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#1 刘增钢(LIU ZENG GANG)   Members   

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Posted 13 February 2014 - 04:45 PM

Right now I can get all Key Frames(Key Ticks) out of My skinned Model using 3DS API, if my model has a 

Transform Controller and at the same time this transform controller has Translation Controller and Rotation Controller

using:

  Control* pos_max_controller = current_igame_node->GetMaxNode()->GetTMController()->GetPositionController();
  Control* rot_max_controller = current_igame_node->GetMaxNode()->GetTMController()->GetRotationController();
 
But I found, a skinned model can also have other kinds of transformation controllers underneath that Transform Controller(maybe Some Spline Controller).
 
But in this case, I just can get that translation controller( even if it is not lying underneath TM Controller). 
And that rot_max_controller in this case is always 0.
 
How can I handle any kinds of Transform Controller with any kinds of kid controllers using the 3DS Max API?
 
Thank you very much
 
 

 






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