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So you want to break into the video game industry (you want a game biz job). First, you have to know which type of job you want -- if you don't know which you want, you need to read about the game industry and the types of jobs in it. Then you might need to make a decision. Third, you need to be qualified for the job. Fourth, you need to know how to find information and how to ask good questions (you need to not ask bad questions). Finally, we have tips for getting the job.
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Posted 14 February 2014 - 04:26 PM
Posted 14 February 2014 - 06:19 PM
My long-term goal is to be a game producer, but for now I'm interested in breaking into the industry
- bachelor's degree in management and an associate's degree in IT. I
- worked as a restaurant manager
- had a year-long internship at a local game developer... did customer support and QA along with taking notes in production meetings.
- I have spent the last 2 years working in tech support at a college and teaching myself game design using Unity.
I am wondering what I should do next to try to break into the game industry.
Being a new dad, free time is hard to come by
Am at the right level to be considered for any of the previously mentioned jobs, or if I should be concentrating on learning more about the industry?
Posted 14 February 2014 - 07:56 PM
Posted 15 February 2014 - 12:21 AM
Edited by frob, 15 February 2014 - 12:27 AM.
Typos are fun.
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
Posted 15 February 2014 - 02:17 PM
I know roughly five [QA testers] who moved into other roles, usually low-level designers and one as a concept artist.
Edited by Tom Sloper, 15 February 2014 - 02:17 PM.
Posted 15 February 2014 - 10:52 PM
Do you still have contacts with any of those individuals? If not, fix that and re-connect.
Personal connections are usually the best bet for this type of job. Look for the friend of a friend of a friend who knows somebody at a game studio, and become their new best friend. Talk to them, and figure out how to help them make a position for you an associate producer.
Don't wait around trying to win a lottery at a publicly-announced entry-level opening. You need to intelligently navigate your social network and actively knock down the barriers with tact and diplomacy, politely yet firmly getting people to see that they need you. It will be good practice, because that is most of what a producer does daily.
It's been a few years since I've talked to anyone at my internship, but I did have a few mentors, got along with everyone while I was there, and left on a good note. The company is so small I doubt they'd be able to just create an opening for me, but I bet they'd have some good advice or leads for me and if nothing else it would be good to catch up with some of the guys I used to hang out with. The college I work at has a game design program too. I don't want everyone to know I'm looking for a new job just yet, but I bet some of the teachers could probably introduce me to some people in the industry.
I'm very eager to get a job in the game industry as soon as possible, but at the same time I'm willing to wait for a position that's a good fit for me and with a good team. I'm going to aim for IT or an entry-level business position, but will stay open-minded. I think for now I'll start working on networking, keep applying for public listings, keep studying the industry, and stay alert for any opportunities.
Thanks for the advice!
Edited by wh1036, 15 February 2014 - 10:52 PM.
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