I have been working on a prototype of a turn based strategy where you run a small country (on an island) and, well, build/improve your country (mainly industry). It's all set in a Victorian XIX century like theme.
First, I tried to make it an Industrial Revolution (historical, sort of), without warfare and just agriculture, industry, trade, inventions and social problems. But then I was started to think that Steampunk theme would fit much better here (non historical map, cool inventions, etc) and that maybe some warfare (defensive one, not conquest) would not hurt.
So, I wanted to stop for now and think/reevaluate what the game is about. Without any assumptions and such (a fresh look). How would you advice me? How could/should I proceed with such game?
(note I'm not asking how to make this game, I have my own ideas and views, but I just wanted to take a step back and listen, to refresh my perspective)
Here is the prototype http://silverlemur.com/work/ir-prototype.zip (Windows, low requirements)
A screen of the provinces map: