Jump to content

View more

Image of the Day

Inventory ! Va falloir trouver une autre couleur pour le cadre D: #AzTroScreenshot #screenshotsaturday https://t.co/PvxhGL7cOH
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

2D isometric height map

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
3 replies to this topic

#1 polyfrag   Members   

2479
Like
0Likes
Like

Posted 19 February 2014 - 01:48 AM

If you have a (2^4)-1 grass tiles for all the different inclines (either same height or a higher height at each of the four corners), how can you handle abrupt height changes of 2 or more levels?

 

How did SimCity 3000 or Age of Empires II handle this?



#2 Ashaman73   Members   

13714
Like
0Likes
Like

Posted 19 February 2014 - 02:45 AM

You need to make more tiles. Each tile side would have 3 states, or even four states, which would be 3^4 (81) or 4^4(256)

 


How did SimCity 3000 or Age of Empires II handle this?

I dont know how they do it, but a 3d-high-terrainmap would be really useful in this case.


Ashaman

 

Gnoblins: Website - Facebook - Twitter - Youtube - Steam Greenlit - IndieDB - Gamedev Log


#3 greenpig83   Members   

330
Like
0Likes
Like

Posted 19 February 2014 - 06:30 AM

Age of empire 2 have no abrupt incline. I study them alot. Unless you use 3d terrain, u will need alot of tiles. I advice use 3d terrain with isometric view (ortho), its not hard, and simplify many things!

#4 Carver413   Members   

157
Like
0Likes
Like

Posted 02 March 2014 - 09:50 AM

I would use 3d tiles, so much easier to work with

post-169352-0-52613100-1393775016_thumb.

Attached Thumbnails

  • Hexmap05.jpg





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.