Just wondering if I could get some guidance on creating dynamic textures (I think that is the term) for something that is in memory.
If I have a pointer to the start of a pure RGBA stream, how could I make this into a texture to display on a sprite?
I have all the framework ready for this and am using a texture from a file, but just wanting to try something different here.
Many thanks in advance
Edited by lonewolff, 24 February 2014 - 02:35 AM.