I know there's already plenty of tutorials how to implement voxel terrain, but afaik none of them properly explains how to update lods during camera movement. If anything, they only tell about octree and thats it. But how? If I were to have each lod as depth level in this octree, how do I avoid having low-res lod rendered at camera position? Or am I missing something? I wonder if there's some simple solution.
I'm already able to render terrain quite nicely, but before I get into "transition cells", I'd like to tackle with this first and I can't seem to find any usable resource on this topic:(