I am a sound designer and as a way to become more valuable to the industry I'd like to learn audio programming too so I'm here for some advices.
A little bit of background first, I'm not doing a sound design degree (I learn it outside of classes with a different professor) but a "computer music" master's degree. In this degree there is actually a lot of programming and a lot of stuff about DSP and synthesis.
The big problem (for me) is that we learn it mostly from an artist POV and as a result we do it mostly with high level stuff like MAx/Msp for example, but we do use a bit of C too.
I also learn C/C++ on my own too because I like it and even tho I'm definitely not a pro I can handle code. What I do lack the most is probably maths and physics.
I'd like to understand what an audio programmer exactly does and what could I use to teach myself this skill? (Note that it's a long term project, not something I expect to do in 2 months). I already got the book "Audio Programming Book" and I'd like to make things related to game audio as soon as possible. Any tips?
Edited by Valoon, 25 February 2014 - 02:49 AM.