Spaceship Interiors

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9 comments, last by Hawkblood 10 years, 1 month ago
kseh, I like the ideas about various system interactions with respect to damage. I hadn't thought of that.


TechnoGoth, I don't use level editors, but perhaps I should have a look. I already have multiple levels. These levels are simply a part of the system. I break up the render on a "can see" basis so levels that aren't "visible" from a perticular space won't be rendered.
What do you mean "floor prop", "wall prop"?

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