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# My Game Math Series (Ongoing & Seeking New Topic Recommendations)

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### #1Allen Chou  Members

Posted 03 March 2014 - 11:21 PM

Hi, everyone:

Recently, I decided to start a game math series on my blog.
Please tell me what you'd like to read to help me plan out what to write about.

Thanks

Below is a list of written posts and planned topics:

http://allenchou.net/game-math-series/

Vector Math

Linear Algebra

Curves

Coordinate Systems

• Complex Numbers (Planned)
• Polar Coordinates (Planned)

Quaternions

• Quaternion Basics (Planned)
• Quaternions as 3D Rotations (Planned)

Ming-Lun "Allen" Chou

Physics / Graphics / Procedural Animation
http://allenchou.net

### #2Doublefris  Members

Posted 10 March 2014 - 05:08 PM

How about something about dual quaternions and interpolating them. Or plucker coordinates!

### #3Álvaro  Members

Posted 10 March 2014 - 05:34 PM

I think an article on splines (Catmull-Rom..., natural cubic splines...) would fit very nicely with the rest of the material, perhaps right after polynomial approximations.

Another question that pops up a lot is target leading, which in the usual case of constant velocities can be reduced to a quadratic equation by using the properties of the dot product. So perhaps a lesson on the dot product and its applications would be in order. Other applications could be things like ray-sphere intersection, orthogonal projection...

Just some ideas. I'll post back if I can think of any others.

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