our team is trying to build an data oriented entity component system for our game.
We understood in most cases the benefits of the system. But we are struggeling with the parent relationships a scene graph qould give us. For example you got a transformation change of a matrix. So all childs related to this matrix get updated in relation to the parent.
How can such relations be built in an ECS? Or do we have to run a scenegraph together wit h the ECS?