This is not my project but a friend of mine is asking how armor change such that of DIablo 2 or any other 2D RPG were handled in the game?
by armor change i meant, say for example you have a basic character and the character found a helm, an armor and a pair of boots.
how would this reflect to the visual sprite?
Does it need different sprites for different armor for all characters? how bout armor combinations like armor on its feet and upper torso plus helm?
I have idea on how to do this in 3D since 3D objects can be just attached to the mesh, but i have no idea on how this works in 2D.
Any tips will do,