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Perlin Noise on ComputeShader [SharpDX]

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#1 montify   Members   

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Posted 08 March 2014 - 10:02 AM

Hello

 

So i have successful implement Perlin Noise on GPU (PixelShader) in XNA.

 

Now i try to use SharpDX.Toolkit with ComputeShader to implement PerlinNoise.

 

My question is: Should i calculate the Random Numbers which in XNA hold in Images (permTexture) with the ComputeShader or should i load these Images into the Shader like the XNA way?

 

 

Anyone out there, who successful implement Perlin noise on a ComputeShader?






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