I downloaded GLSL Devil in order to try and debug GLSL shader code, here:
http://wwwvis.informatik.uni-stuttgart.de/glsldevil/index.html#usage
I want to use it with Visual C++ (2010), but am not sure how to hook up GLSL Devil to Visual C++.
I tried telling GLSL Devil to load both my .vert and .frag files for GLSL, but it does not seem to do anything with them.
I used the shader set up code at - http://www.cse.ohio-state.edu/~hwshen/5542/Site/Slides_files/shaderSetup.C
Is this code not saving a binary file to disk that I need to connect GLSL Devil to?
Both my .vert and .frag files work at the moment - they are successfully transforming vertices and applying colors as needed. I just want to use GLSL Devil to help debug some additional changes I need to make.