I am starting to develop a space empire building game. I have made a rough prototype in Python, but now I am redoing it in C++. But I can't deside wether to do a 3D map or 2D map.
I envision that the 3D map was something like in this video. Skip to about 00:10 to see the 3D star map.
I don't think that implementing it would be any more difficult than implementing 2D map. Only thing that would change, is that every object has additional coordinate. I don't plan on having too many objects cluttering the space anyways. Dots for stars and triangles for fleets. A fairly minimalistic game, where I try to keep everything at macro level. Implementing map overlays, on the other hand, would require an innovative approach.
I am worried that a 3D map would be too confusing.
Help me decide, please.