Jump to content

View more

Image of the Day

WIP title screen for #DeathOfAPartisan #screenshotsaturday #gamedev https://t.co/qJNhfZCvd4
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

opengl game

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
12 replies to this topic

#1 phil67rpg   Members   

407
Like
-1Likes
Like

Posted 15 March 2014 - 06:23 PM

I want to make a simple game using opengl. I have already done pong and breakout. I just need a small amount of advice. I have also worked on asteroids and tic tac toe.



#2 Lactose   GDNet+   

10860
Like
3Likes
Like

Posted 15 March 2014 - 06:41 PM

If "worked on" means "did not complete", I suggest completing a version of Asteroids and Tic Tac Toe.

If "worked on" means "completed", I would a simple 2D platformer.


Hello to all my stalkers.

#3 phil67rpg   Members   

407
Like
0Likes
Like

Posted 15 March 2014 - 06:47 PM

I was thinking about space invaders



#4 Lactose   GDNet+   

10860
Like
1Likes
Like

Posted 15 March 2014 - 06:48 PM

Go for it :)


Hello to all my stalkers.

#5 phil67rpg   Members   

407
Like
0Likes
Like

Posted 15 March 2014 - 06:51 PM

one more question, where would I find a tutorial on using sprite sheets?



#6 BeerNutts   Members   

4380
Like
2Likes
Like

Posted 15 March 2014 - 10:23 PM

one more question, where would I find a tutorial on using sprite sheets?

Your using opengl, and you're asking about a sprite sheet?

 

Why wouldn't you use a 2d graphics API?  SFML, or the like?  You're going to just increase the complexity if you use opengl.


My Gamedev Journal: 2D Game Making, the Easy Way

---(Old Blog, still has good info): 2dGameMaking
-----
"No one ever posts on that message board; it's too crowded." - Yoga Berra (sorta)

#7 phil67rpg   Members   

407
Like
0Likes
Like

Posted 15 March 2014 - 10:50 PM

hey beer you really like sfml LOL I am using a texturing code from videotutorialsrock web site. I have used this code before to make pong and breakout. its a little old but it still works for me. I have decided to make a galaga meets asteroids type of game. basically rocks come from the top of the screen and you shoot them with a space ship that moves left and right on the bottom of the screen, wish me good luck.



#8 phil67rpg   Members   

407
Like
0Likes
Like

Posted 15 March 2014 - 10:52 PM

actually its more like space invaders and asteroids.



#9 jbadams   Senior Staff   

25501
Like
4Likes
Like

Posted 16 March 2014 - 12:04 AM

I just need a small amount of advice.

My advice for you: ask actual specific questions if you want advice. As this topic stands, there's not really anything useful anyone can say without first asking for more information.


What specifically did you want advice on? Have you started your game yet? If not, why?


Another piece of advice: if this "texturing code" you've been working with is the same mess you've been using for some of your previous projects, I would honestly suggest you abandon it and start from scratch, either with OpenGL or (preferably) using a simplified API like SDL or SFML. The way you seem to hack new functionality into this code and the way you've asked questions about it in the past seem to suggest that you don't REALLY understand it properly (and the fact that "texturing code" isn't really the correct term for what you're doing would seem to support that), and if that's true then continuing to use it just because you had some small successes with previous projects it is really just holding you back from real learning.

Start from scratch -- without basing your code off some sample you found -- and you might actually learn those basics you seem to have been struggling with for so very long now.


Hope that helps! :)

- Jason Astle-Adams


#10 phil67rpg   Members   

407
Like
0Likes
Like

Posted 16 March 2014 - 12:16 PM

how do I start over from scratch?



#11 phil67rpg   Members   

407
Like
0Likes
Like

Posted 16 March 2014 - 12:21 PM

I want to incorporate sprites into my game, what image program should I use?



#12 Petrov_VA   Members   

751
Like
0Likes
Like

Posted 17 March 2014 - 05:06 PM

Adaptation of the codes of 2000 to Visual C++ MS VS pro 2010-2012:   NeHe's demo and codes OpenGL summary



#13 JTippetts   Moderators   

12635
Like
4Likes
Like

Posted 18 March 2014 - 09:51 AM

phil67rpg, I'm curious. You've been asking these same basic level questions for more than 10 years now, receiving advice that has apparently been of no help whatsoever to you each time. What, exactly, do you expect to be different this time around?






Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.