I am using PhysX-transform matrices and I want to simulate dynamic acceleration and velocity-changes around a center, to make it seem like a static world is moving, when in fact all the dynamic objects in it are being moved, as if the world was moving/rotating. It's working very well as long as I am using the origin as center. But now I want to rotate everything around a center of mass. I don't know how to combine this point with my "world movement and rotation matrix" to transform all the postions and velocities of world objects the right way.
Edited by Max Power, 16 March 2014 - 05:23 PM.