I have an arbitrary precision number class, and I'm looking for a way to generate numbers in a thread-safe way by having the caller pass in the RNG state. What do you think is the best way to generate a random arbitrary precision number? I have three random functions, one that generates a random number, one that generates a random number modulo a specified number, and one that generates a random number that is a certain number of bits in size. I considered randomly generating each piece of the number separately, or filling it all with random bytes, but I haven't yet decided on what the interface for the RNG state should look like, given that the number class is templated, so each "digit" in the class can vary in size, so the either the RNG class or the method that uses it has to account for this disparity.
Edited by Ectara, 16 March 2014 - 11:40 PM.