This must be a real newbie question, but it may help others
Well I have good programming experience, I know C#, and I learn a little about OpenGL, and tried using OpenTK. Now I would like to tackle developing my own FPS game. But where do I start?
Tried searching for tutorials on this but it seems to be all for Unity (I would like to do this from bottom, up, so I can get a better understanding. The idea is I would like to use the bear minimum software needed as possible) I search the Game Dev forms, and leaned something about a Game loop. Sound like something similar to what I did in OpenGL.
I just want to get a handle on this thing, so I can get started and build, from there on.
My confusions are:
- Can one infinite loop, control the whole game? (Menu, Loading, game play, etc..)?
- If one can break up a game into components, what are they? (like a blue print I can follow, when designing and developing a game)
Edited by Devlyn, 17 March 2014 - 01:40 PM.