Hi, I have a problem with choosing good file format for storing geometry data. Until now, I've used m3d format(created by Frank Luna), but it is not suitable for using in games(As example to learn is perfect).
I want to find format which can do this:
1. Loading from memory(I have a Resource Cache system in which I load every needed file in single call and then I work with memory)
3. Easy importing from Graphics programs(3DS Max, Maya etc)
I found FBX, but I don't know if it can be loaded from memory. Thank you for your opinions(I'm using C++ and D3D11).