Apologies if this is the wrong group for this question.
The subject says it all. Graphics performance isn't critical. I plan to use programming and not the editor for most of the graphics.
I'm comfortable with both C++, C# and GPU basics so that isn't an issue.
I'd rather use a 3D engine for performance on mobile, allowing quicker scrolling, resizing, etc. Let me know if I'm missing something, but I'm assuming that the mobile GPUs and libraries are not optimized for bit by bit manipulation like GDI+.
Am I missing anything? Are there tools out there that will target PC/iPad/Android using C++?
Source code available.
They have an Asset store. It's sparse, but I suspect it will grow quickly.
They are just switching models into more of a mass market instead of a boutique business.
I haven't looked into the GUI layer that Unreal has to see how it handles resizable screens, etc. yet.
Cheaper total cost.
Bigger asset store.
More developers using it.
I have been looking into using a Unity Graphics layer with a C++ layer for the game logic. Transitioning between the layers is through a C interface will be awkward. Debugging could be more challenging because of this. Performance could be slower because of this.
More expensive up front cost.
Mono is several versions back GC could be slow.