Most used model softwares?

Started by
4 comments, last by Hodgman 10 years ago

Hi, i'd like to know which software is most used in big games company. Maya , Blender or 3D MAX?
Thanks

Advertisement
I usually use Blender for modeling my meshes and export to a language that can do something with it (C++ in my case).
For a professional modeler (not my case) I think that Maya and 3D Max are good options that involves more complexity of course. Actually depends of what you're trying to archieve I think. If you are trying to program something for learning just grab Blender export to OpenGL or DirectX. If you're trying to learn how to build meshes, UV Mapping, Animations etc. Maya and 3D Max should be the way.

Also, remember that it depends more of the file format instead of the tool itself.

.obj: Wavefront (for static objects, test programs, etc)

.dae: collada (used a lot)

.fbx (most used)

etc...

I don't have hard statistics but anecdotally 3DS Max appears to be the favorite by far. Maya is a strong second. Blender, Softimage, Cinema4D, and whatever other packages you can think of have little to no relevance whatsoever. Just to be clear: it's not that they are bad or incapable packages. I'm not commenting on their technical competence. But they simply lack any actual relevance to the workflows commonly used in industry today.

And in a somewhat different category, ZBrush is also extremely common in the industry. I've also seen Sketchup used, not for production but for rapid prototyping.

SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.

I've seen Maya a lot being used. However Maya and it's counterparts are unlike Blender even with their good documentation nearly unusable without an expert teaching you to work with it. When mastered you can create even complex and in other programs difficult to create models in no time.

It is really interessting and mind blowing what those programs can compute, it's like they always know what you want to do next and they can create complex structures with thousands of vertices by a few simple drawing steps and tool using by the user.

Programs like Blender are more like basic tools to create and remove a vertex.

Max/Maya are about equally common in my experience.

As Promit mentioned, ZBrush is also extremely common in conjunction with the above.

We use Softimage, but it's been recently discontinued, so we'll probably transition to max over the next few years...

I've seen blender used for odd-jobs, by artists who've learned it in their spare time, but never as an officially supported tool within the company.

This topic is closed to new replies.

Advertisement