Hi everyone,
I decided to start a campaign to fund the book for Cocos2d-x. I am promoting the campaign at Indiegogo. More information can be found at http://igg.me/at/BookCocos2d-x/x/6787396
The content of the book will be the following
1.Introduction to Cocos2d-x
* What is Cocos2d-x
* What is new on Cocos2d-x version 3.0
2.Getting Started with Cocos2d-x
* Installing Cocos2d-x
* Configuration for Mac OS X
* Configuration for iOS on Mac OS X
* Configuration for Android on Mac OS X
* Configuration for Microsoft Windows 7
* Configuration for Android on Microsoft Windows 7
3.Tool and other stuff
* Graphics Tools
* Sprite sheets and Physics
* Audio
* Layout
* Animation
* Utilities
4.Sprites and Effects
* Sprites, Actions and Animations
* More Animations – Skeletal Animatio
* Particle System
5.Simple Game Loop
* Scheduler and Timer Callback
* Touch Event
* Simple Collision Detection
6.Multiple Scenes and Multiple Layers
* Menu, Game and Configuration Scene
* Background, Foreground and Controller Layer
7.Sound Effects and Music
* Introduction to CocosDenshion
* Adding Sound Effects and Music
* Controlling Volume
8.Game Layout
* Scrolling
* Parallax Effect
* Building the Game Layout
9.Physics Engines and Cocos2d-x
* Introduction to Box2D
* Introduction to Chipmunk
* Merging Physics with Sprites
* Moving a Physic Body
* Collision Detection
10.Saving Game Data
* Using Configuration Files
* Using SQLite3
11.Mobile App Monetization
* In App Purchase
* Advertising with Google AdSense
* Advertising with RevMob Mobile Ad Network
12.Social Network
* Leaderboard and Achievements
* Multiplayer Games
13.CocoStudio
* UI Editor
* Animation Editor
* Data Cruncher
* Scene Editor
I appreciate all the support from everyone to make this project become true.
More information can be found here http://dragonbackgames.wordpress.com/2014/03/17/book-for-cocos2d-x-from-a-to-z/
Thanks a lot for reading
Indiegogo for Cocos2d-x 3.0 book
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