Where To [Re]Start?

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10 comments, last by cherryWine 10 years ago

OpenGL via SDL is pretty simple to get things rendering on the screen. What's difficult is the 3D model data... learning the general structure of 3D model files, and then designing your renderer (and collision) code and getting data from your 3D modeller loaded into whatever kind of structures you use. What is your favorite modeller, BTW?

Since you come from a microcontroller background, if you have any inclination toward console development, Nintendo DS might be a fun system to make your game on. It's also a good stepping stool toward OpenGL, because the overall structure of the 3D hardware is quite similar, but just a bit more specialized so there's less to worry about.

But either way, I'd be happy to help you get started translating those theories into code, especially if you like the C style of doing things smile.png I'm on MSN, Yahoo, and XMPP/Jabber.org with this username (except Yahoo is dekutree65), if you have any of those messengers. Or I can just post stuff here.

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Thank you, everybody for your advice.

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