i am Using C# and WCF to develop the communication between Clients and Servers.
I know that i can apply cryptography to the communication channel,
but is there a way to secure it so noone can access it, only the game clients ?
For my current understanding thats not possible, because even if i use some password authentication method, those can easily be hacked. (reverse engeneering assembly and so on)
I want to ensure that no Bot-players are destroying the game experience of the normal gamers.
Edited by SurfingNerd, 01 April 2014 - 09:50 AM.