I would opt for RH and RM , Im doing this in my software rasterizer so i can chose it myself - sometimes this kind of decissions are hard to chose but this two I seem to be quite sure
ps could somebody maybe someone said to me how opengl and direct x storages such kind of matrix i would be probably using in my softrasterizer
xdir_x, xdir_y, xdir_z
ydir_x, ydir_y, ydir_z
zdir_x, zdir_y, zdir_z
?
xdir is local x-vector in the model space,
same wyth ydir, zdir, matrix describes the
orientation of the model inthe global space
should i really add position to it
xdir_x, xdir_y, xdir_z
ydir_x, ydir_y, ydir_z
zdir_x, zdir_y, zdir_z