I had been working for the last few months in a method to render reflections / GI ( and other things too) at real time in mid range hardware, and a few days back I finished a presentation video and applied to the Real Time Live! conference at SIGGRAPH.
Because of that I can't talk details now, but I wanted to show what I had accomplished.
The video is below:
As I said at the description, the demo actually runs more fluent, but Camtasia took some of it away.
Anyway, what I can say is that is a combination of standard rasterization and raytracing, supports fully dynamic scenes, doesn't requires extra passes on the geometry( well, the triangles are duplicated, but inside a geometry shader), and is really simple to implement, which leaves a lot of room for improvement and new techniques based on it.
Edited by pachesantiago, 04 April 2014 - 08:24 AM.