How do I judge how much data I can regularly send to players?

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9 comments, last by wodinoneeye 9 years, 11 months ago

Might also be worth mentioning (if you havent already looked into it) to see how much you can compress the data (retaining its completeness, accuracy etc..)

Sending partial data between intervals of full 'sync' data being sent can sometimes work.

Depends on your game mechanics and gameflow whether you can improve anything.

Sometimes (1300 byte block... ) even a zip type or even a RLE can be done (with added program complexity....)

--------------------------------------------[size="1"]Ratings are Opinion, not Fact

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