We are creating an online multiplayer FPS influenced by Quake Live using the UNREAL engine.
QL has servers all over the place and still we have ping and performance issues (which I have another post regarding netcode and prediction software. If you can help, please see that too)
My question here is, I know that we need servers all over to get the best pings, but can anyone give advice on how close they need to be, or any info I can study in regards to this?
Also, what kind of servers do we need to deploy on this network? What kind of specs? Any links or detailed answers would be greatly appreciated!!!