It's looking good!
One thing I noticed from that video though, is that the frame rate gets lower over time (and physics takes longer), as you move towards the centre of the map. Is your culling working as expected?
It's looking good!
One thing I noticed from that video though, is that the frame rate gets lower over time (and physics takes longer), as you move towards the centre of the map. Is your culling working as expected?
It's looking good!
One thing I noticed from that video though, is that the frame rate gets lower over time (and physics takes longer), as you move towards the centre of the map. Is your culling working as expected?
Well the corner is the best case scenario and the center the worst case scenario.
The high res terrain chunks clearly affect the framerate and in the corner you have the minimum amount of high res chunks. The distant terrain is very low res. As you move towards the center, more and more terrain is rendered by high res and less by low res.
But I'm getting over 200 FPS without capture. And 30-40 on Intel HD :).
As for physics, the second number is important: that is the total from a second spent on physics. Physics has an overhead and the total time depends on how long the frame is, so it will change together with FPS.
And I don't agree: it is looking quite bad in my eyes. At least the view distance has come a long way since one of the first versions: