i am by no means new to programming, last year i spent quite a few months messing with carmack's code in quake2 in C and C++
i have also developed for XNA in C# in the past, and have developed homebrew demos for handheld consoles,
my first programming language was turbopascal around 1997-1998. but programming is not all that i do. (i can do rendering, modeling, drawing, illustrating, spriting, etc, etc.)
i think i have the skills needed to make a small game start to finish now (minus the sound, maybe).
it will be a 2d game (side view) will support multiplayer and pvp. should be cheat protected! and i plan to put it up on steam as an indie title, or maybe as a store game on consoles too if at all possible; but steam is my aim for now with the others coming hopefully a bit later
doing a bit of research on this i have given myself a headache, i just don't know what api is the correct one to make a 2d indie game for sale on steam that will allow me to secure the netcode and not limit what i'm tryin to do.
i am currently looking at unity, but it seems way to gimmicky and requires training much like an adobe suite application, you have to know where the buttons are, dealing with stuff they want you to deal with like layers (instead of setting different Z values) it just seems like more trouble than it's worth for me right now.
on the plus sides, it seems it does save a little bit of time and the result is multi platform, is it really worth it?
what sort of API would you suggest? i don't really want to deal with low level stuff like pixels and that kinda stuff, i'm not trying to reinvent the wheel. i'd hopefully use a library to handle the basics like drawing sprites and so forth, but i need a powerful and flexible platform so i don't have to worry about arbitrary limitations like limits on the sprite size (tryin to go HD) or a flawed and easily hackable netcode (though i still want some of the heavy lifting done in this area because i am a novice in programming multiplayer and securing data from clients onto servers)
what would you guys recommend? help an independent developer out so i can begin knowing i haven't made a big mistake!!
if you're going to recommend a library, should i go opengl? i hear it's better than directx but i don't know if those will help me deal with the sprites, sounds... that's the kind of stuff i want a XNA type platform to work with (obviously not XNA because it's not current and not to be sold on steam)
i want a library to hold my hand and handle stuff like dealing with in-game windows, drawing the stuff, scaling.
but unity is too much hand holding for me!!!! i think i'd like to be more free in my approach and work directly with code
i thank you for your time beforehand !
Edited by mazdaplz, 09 April 2014 - 01:41 AM.