Okay, so I have a 3rd person scene setup that makes the character move, but I have a very poor control system, and mainly because I am using a PC with no game controller (I could use a script that maps things to a joystick, but I want it to feel good using a keyboard).
So, right now I have an empty for the body of the player, and an empty for the head of the player. Then I have a camera parented to the head object, and I script the head object to control like any 1st person game would on a PC. The mouse controls the direction you look in.
Then I parent the actually 3d model of the character to the player empty. When I rotate however, it looks like the 3d model is glued to the camera. haha.
Metal Gear Solid Controls are ideal (at least how intuitive they feel), but how would I do this on a PC?
I think controls can make or break a game, because that is what we are giving the user the ability to do-- control the game we design.
Anyone have any ideas? Or perhaps can suggest some PC games that "do it right?"
Edit: Okay, for one style of game, the control scheme I have set up might work, but I would still like tips on how to do it like Metal Gear. I sort of have it though.
Current Scheme: Camera both follows and looks at 3d character model. Dragging left on mousepad rotates the character to the left, and the opposite for the right. Move forward using the "W" key. Another control would rotate the camera around the character. TBC...
Edited by Tutorial Doctor, 12 April 2014 - 11:40 PM.