Hey there, it might have been asked before, but does anybody have an idea of how to implement an effect like this: (dota 2)
my idea was to render the backfaces of the mesh slightly scaled up first, but I think this wouldnt always work, since the scaling shouldnt always happen from the "center" of the mesh. Maybe the mesh itself is rendered and the resulting image is scaled up? I also don't know how to achieve a "glow". Any ideas?