Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now
- - - - -

Assert When Compiling with "auto"

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 Jason Goepel   Members   

792
Like
0Likes
Like

Posted 17 April 2014 - 02:31 PM

The following script asserts on a null asCScriptNode.  The compiler cannot determine the type (not that it should).

auto i;
i = 10;

as_compiler.cpp(4606):

void asCCompiler::Error(const asCString &msg, asCScriptNode *node)
{
    asCString str;

    int r = 0, c = 0;
    asASSERT( node );
    if( node ) script->ConvertPosToRowCol(node->tokenPos, &r, &c);

    builder->WriteError(script->name, msg, r, c);

    hasCompileErrors = true;
}


#2 Andreas Jonsson   Moderators   

4629
Like
0Likes
Like

Posted 18 April 2014 - 09:31 AM

Thanks. I'll have this fixed.


AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

#3 Andreas Jonsson   Moderators   

4629
Like
0Likes
Like

Posted 18 April 2014 - 03:09 PM

Fixed in revision 1896


AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.