I'm not sure if this was the actual spritesheet from the NES title, Metroid. But if it is why are all the sprites from the first sprite sheet laid out this way? Would it not be harder for a spritesheet reader to read through this spritesheet because the sprites you want to read are not linearly laid out like the second spritesheet is?
Would the best spritesheet be the one like the second sprite sheet where everything is tiled correctly(same width and height for each sprite) and laid out in a linear fashion?
Edited by warnexus, 19 April 2014 - 10:12 AM.