Lets you sell virtual items at a fee on just 1% of your sales (optional - you can use your own software)
So the 50/50 is just on "bets"?
50/50 is a high cost for AAA games (imagine if I was spending $100M on my game's development/marketing - as great as this service is, no-one will want to pay $100M for it! ), but if the game is making money through avenues other than the "bets" then I guess it might be palatable
Thanks for the reply.
p.s. it would be great to see a C/C++ SDK, or just CURL examples for C/C++
under EU legislation, under about half a dozen money-laundry acts, starting from 91/308/EWG if I remember correctly, through some 2007 remake, and up to the 2013 rewrital, each being present both as EU guideline and locally implemented law (and they're not necessarily identical).
Which is one huge can of worms that I personally wouldn't like to open, and a lot of senseless stuff to comply with to keep yourself out of jail (such as the obligation to report all transactions).
This is exactly why I want to pay someone else to deal with the "real money" aspects!