New software to PvP challenges and tournaments

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12 comments, last by CasualKit 9 years, 11 months ago

Lets you sell virtual items at a fee on just 1% of your sales (optional - you can use your own software)

So the 50/50 is just on "bets"?
50/50 is a high cost for AAA games (imagine if I was spending $100M on my game's development/marketing - as great as this service is, no-one will want to pay $100M for it! cool.png), but if the game is making money through avenues other than the "bets" then I guess it might be palatable biggrin.png

Thanks for the reply.

p.s. it would be great to see a C/C++ SDK, or just CURL examples for C/C++ happy.png

under EU legislation, under about half a dozen money-laundry acts, starting from 91/308/EWG if I remember correctly, through some 2007 remake, and up to the 2013 rewrital, each being present both as EU guideline and locally implemented law (and they're not necessarily identical).
Which is one huge can of worms that I personally wouldn't like to open, and a lot of senseless stuff to comply with to keep yourself out of jail (such as the obligation to report all transactions).

This is exactly why I want to pay someone else to deal with the "real money" aspects!

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Hey @Samoth

That is a good point and that is also something we include in our services because we do of course follow the legislation and are in contact with the authorities - we will always screen for fraud and money-laundry e.g. if players put in a deposit and don't use it at all. I.e. game developers and studios do not have to worry about that boring stuff.

I must emphasize that our services is not anything like online casinos or betting companies. First of all it's small money games like $1 to keep it casual among the players so I doubt anybody see it as a money-laundry possibility. Second of all players challenges each other and nobody else can bet on a winner like a typical betting company. The challenge is only between the players who participate in the game which also must be a skill-based game. I.e. only participants who challenge each other in the game will be able to win real money.

@Hodgmann I don quite follow your thinking regarding your $100M costs to us? Your dev costs/marketing is not linear with your revenue from our service. I think you have to look at it more like it's a new revenuestream that you can add to your other revenuestreams. Some games are of course struggling because the freemium model is not suitable to their games like lots of arcade games and the advertising model is also very competitive unless you have a seriously huge number of active players (remember lots of the gamers is annoyed by all the ads), so we think our service offer a new monetization model (which can be an add on to other revenuestreams or a standalone monetization model) to the game developers.

But like I also said previously we are very flexible regarding a pricing model so if you are interested in a partnership please contact me on jeppe@casualkit.com. We can also have a skype meeting if you are interested?

p.s. it would be great to see a C/C++ SDK, or just CURL examples for C/C++ happy.png - check the link here: https://www.casualkit.com/publisher/docs/api/quick-start

2CasualKit

What you can tell me about virtual currency issuing? And what payment gateways I can use? For example we should have server in South America, so could we plug-in their local payment systems?

Hey @HydraliskD,

Virtual currency is all you, we don't have anything to do with that. Regarding payment gateways we handle that in our system. If you need any specific please let us know and we will take care of it when you have implemented our SDK or API.

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