A lot of tutorials I find on animating are for film animation, but with game animation, it is different.
I have a control system for a 3rd person game, but my character animation is sub-par. I can't find that many free and good resources for 3d character animation, let alone one that is geared towards game character animation (which has to be designed to work well interactively).
I do understand also that rigs vary from character to character, and I don't know, yet, the optimal rig style for game characters. I am sure it depends on the complexity of the mesh, or on the range of movement you want the character to have.
And I don't know how you go from a low-poly character animation for the game to a high-poly character animation for a cut-scene (it seems the animation style also has to change.)
Anyone have any tips or links on this topic?