Hi,
Can anyone suggest some good books or tutorial from where I can learn about hlsl language in depth i.e. shadowing, lighting, ambient occulsion etc.
Thanks in advance
Hi,
Can anyone suggest some good books or tutorial from where I can learn about hlsl language in depth i.e. shadowing, lighting, ambient occulsion etc.
Thanks in advance
If you take a look in my signature below, there is a Direct3D11 book that covers the language as well as a number of sample applications (although not the ones you listed). In addition, there is a free D3D10 book that you can access online that has lots of examples for you to check out.
HLSL Development Cookbook at Packt might also help you out. I have found Jason Z's book quite useful also.
There are plenty of great examples for specific effects/techniques out there, its just a pain trying to track them down Good luck!
p.s. although not focused on HLSL alone, my book linked below contains a number D3D examples that you may find useful also :P