I have a couple question about some opengl deprecated functionality and it's replacements:
1.) I'm told gluLookAt() is deprecated in 3.0. What do i use as it's replacement? Do i multiply a camera rotation matrix by the view matrix to get the new view matrix?
2.) My understanding was that OpenGL works with a 32 stack of 4x4 ModelView matrices. If i can't push and pop matrices anymore and vertex data is in a VAO, then there is absolutely no point in 32 stacks and it mine as well be 1 ModelView matrix?