Anyone able to tell me what program was used to make the model from lesson 37 in Nehe's opengl stuff? or better yet what type of file it is? Thanks in advance,
Anyone able to tell me what program was used to make the model from lesson 37 in Nehe's opengl stuff? or better yet what type of file it is? Thanks in advance,
I can't answer that question, but I feel compelled to warn you about using NeHe. OpenGL has changed a lot over the years. NeHe should be thought of as historical information at this point. If your goal was to become a chemist, you probably wouldn't start with alchemy books.
For some better alternatives you can see this thread: http://www.gamedev.net/topic/650768-basic-questions-about-where-to-start-with-opengl/
It's an arbitrary format using raw flat data...
The file is "loaded" into `polyData` with a simple fread() call, and the layout is specified using primitive structures POLYGON, VERTEX, VECTOR . . .
*Haha*.
Yes, NeHe isn't the greatest. One good way to start with hands-on model loading is implementing a Wavefront OBJ parser, because it's simple. Besides that you might want to look into something like http://assimp.sourceforge.net/
Also:
http://www.arcsynthesis.org/gltut/
http://ogldev.atspace.co.uk/
http://www.opengl-tutorial.org/
http://lazyfoo.net/tutorials/OpenGL/
http://open.gl/
http://antongerdelan.net/opengl/
http://www.mbsoftworks.sk/index.php?page=tutorials&series=1
http://www.rastertek.com/tutgl40.html
http://www.lighthouse3d.com/tutorials/glsl-core-tutorial/
http://www.ozone3d.net/tutorials/
Ok Great responses, I guess that then leads me to ask if there is a good resource for cel-shading in openGL that is current. Also I am using linux to write the program which is why I liked the Nehe examples. I looked at most of the links and didn't see much specifically for cel-shading though I think I did see something about phong shading. And I think I will try and use wavefront going forward. Thanks again