So it turns out that Blender has a hair particle system...but that's not exactly what I'm going for because it looks too realistic (imagine that argument!) and my characters have a toonish style. I made a hair mesh, and I'm not sure how to animate it. How do you do it? I haven't learned rigging yet, but I'm thinking I could use the concept for animating hair. I've seen mention of using cloth and softbody modifiers for this. I have not used either though. Is it worth looking into tutorials for the two or is there another method? Thanks in advance.