Jump to content
Posted 05 May 2014 - 06:05 PM
Posted 06 May 2014 - 08:29 AM
The character should have a class Locomotor that takes care of its movement along the path. That way, it can walk/drive/crawl/swim depending on its capabilities and state.
Posted 06 May 2014 - 08:32 AM
Let's say I have AI that wants to go from one point to another. It finds path and starts to move. What do I do here? I just move character along path? Or use some sort of character controller (line the one I use for playable character to move)?
Depends on the game. I have a third person shooter game with bots, the AI basically acts just like a player, and only gives inputs just like a player would. So the AI would find a path, then translate that path into the current input to report.