Jump to content

View more

Image of the Day

WIP title screen for #DeathOfAPartisan #screenshotsaturday #gamedev https://t.co/qJNhfZCvd4
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Lyjok's World (alpha4)

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 M-374 LX   Members   

137

Posted 08 May 2014 - 03:31 PM

A new prototype of my shooter has been released. This prototype, which is intended to be the last one before the finished game, demonstrates all planned enemies and bosses.

 

One of the key features of the game are performance levels, which make the player's aircraft more powerful and will be unlocked by finishing areas with certain minimum scores in the final version.

 

There are 7 enemy types (each with two variants) and 4 bosses.

 

Here is an old gameplay video, which actually shows the previous prototype: http://www.youtube.com/watch?feature=player_embedded&v=0-O4YVx9o_8

 

The project page is http://projecttaurus.sourceforge.net/.

 

Windows binary download link: http://sourceforge.net/projects/projecttaurus/files/lyjoksworld-alpha4-windows.zip/download

Source code download link: http://sourceforge.net/projects/projecttaurus/files/lyjoksworld-alpha4-src.zip/download


My current project: Lyjok's World, an open source, cross-platform horizontal shoot 'em up.





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.